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Quick Summary
Simulate an alternating card-dealing sequence between two players until each receives three cards.
Classify each hand by rank frequency into three categories: three of a kind, pair, or high card.
Compare hands using strict tie-breaking rules and return formatted deal logs alongside the final result.
What This Tests
Stateful simulation and turn-based logic
Custom ranking and comparator design
String manipulation and exact output formatting
Handling multi-level tie-breakers
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