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Atlassian
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Quick Summary
Simulate every possible outcome by rolling the die from 1 to `dieSides`.
Handle the boundary rule: moves reaching or exceeding `lastSquare` stop there without activating teleporters.
Use a hash map for O(1) teleporter lookups and a set to gather unique final positions.
What This Tests
Algorithmic simulation of state transitions
Efficient data retrieval using Hash Maps
Handling specific constraint edge cases (single-hop teleporters, board limits)
Deduplication logic with Sets
Common Patterns
Hashing
Simulation
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