Quick Summary
- Simulate a two-player card game by repeatedly drawing pairs of random cards from a shared deck.
- Award points based on card comparisons and remove drawn cards to prevent reuse.
- Track cumulative scores and return the final winner or "TIE" after all rounds complete.
What This Tests
- Stateful simulation design and controlled iteration
- Dynamic collection management with random access and removal
- Score tracking and conditional outcome evaluation
- Algorithmic efficiency considerations for iterative loops
Common Patterns
Simulation
Random Sampling
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